Controls how quickly color spreads through the fluid
Controls fluid thickness (higher = thicker)
Adds swirling turbulence to the fluid motion
Brush size for density injection
Brush size for velocity injection
Force multiplier for velocity input
Simulation resolution (requires reload)
Dye/color resolution (requires reload)
Time step for simulation (~60fps at 16ms)
Gauss-Seidel iterations (higher = more accurate)
Glow effect for bright colors
Switch between density and velocity visualization
Smooth interpolated rendering vs. raw grid
Keyboard Shortcuts:
P = Pause/Resume | A = Toggle Texture | S = Switch Display Mode